Fix variable names related to fleeing battles being logically inverted #1219
+10
−10
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Variable and enum names related to allowing to run from battle are logically inverted. This PR fixes that.
Stumbled upon this while tinkering with custom conditions for running from battle. Found the related code in
btl_states_actions.c
odd, then later on noticed the code inbtl_states_menues.c
being logically wrong.